Ubisoft’s
last-generation version of Assassin’s Creed, Assassin’s Creed Rogue, might
actually surprise fans of the franchise, especially given it’s Assassin’s Creed
IV: Black Flag-like emphasis on naval combat.
During a recent trip to Ubisoft Montreal I had the chance to
go hands-on with Rogue for approximately 20 minutes. In many ways Assassin’s
Creed Rogue is Black Flag II, only this time the player is thrown into the role
of a Templar hunting Assassin. In Rogue you play as Shay Patrick Cormac, a
character of Irish descent with a yet-to-be-revealed vendetta against the
Assassins. Cormac is working with the British Empire in the frozen Atlantic
ocean in the 1700s during the Seven Years’ War, for yet again, another
undisclosed reason (Ubisoft has so far been reluctant to discuss the game’s
plot).
The game seems to take players back to Assassin’s Creed
III’s Revolutionary War setting, arguably the least enjoyable of the series,
but in terms of gameplay, it feels much more like an extension of what Ubisoft
started with Black Flag. Ubisoft Sofia’s Martin Capel, the Game Director of Assassin’s
Creed Rogue, discussed why the studio decided to build Rogue around
ship-to-ship combat. According to him, it made perfect sense with the kind of
game they wanted to create.
“We received such a high level of appreciation for the naval
[combat] that we felt for Rogue that we were in the right location for it and
we already had the idea for what the game would be about – filling in the gap
of history between Edward Kenway [from AC IV] and Haytham Kenway [from AC III]
and what happened there. It’s very much set in the conquest of the new world
and naval combat had a lot to do with that. We also had the will to push it
further [naval combat] so it seemed like the logical thing to do,” said Capel.
In terms of new on-foot features, what the AC franchise was
all about before Black Flag, Cormac has a grenade launcher at his disposal that
can dispatch his foes in a variety of new ways. Different kinds of ammunition,
including shrapnel grenades, tranquilizer bombs and even a silent air rifle,
are just a few of Rogue’s new weapons. Also, while I didn’t get to try it in
the short demo, Cormac comes equipped with an interesting new tool called
berserk gas that can turn both enemies and animals on one another, just like in
Ubisoft’s other popular open-world franchise, Far Cry 4.
Playing as a Templar also has the potential to change the
typical Assassin’s Creed story line, which usually revolves around either
avoiding or killing Templars, although it’s still unclear exactly how the
game’s story will play out. Capel discussed how building an Assassin’s Creed
title around playing as a Templar is something Ubisoft has wanted to do for
quite some time, although he was reluctant to discuss how Rogue will tie into
the broader Assassin’s Creed universe.
Assassin's Creed Rogue
Assassin’s Creed Rogue’s on-foot combat is reminiscent of
Assassin’s Creed III’s.
“It’s something that’s been around for many years since AC1,
they were like, so what’s it like to play as a Templar now? So it’s an idea
that’s been formulating for many years. We felt now was the right time to do
it. We’ve already established that Assassins and Templars are pushing for the
same noble goal, peace, through different means. The challenge for us is
expressing that through the story and gameplay but I can’t go into the story in
too much detail,” said Capel.
At the start of the demo my ship, called the Morrigan this
time, easily broke through the thin layer of ice covering the ocean’s surface.
I was then tasked with taking down a group of nearby enemy ships. Immediately I
noticed Assassin’s Creed: Rogue’s vessel is more maneuverable than it was in
Black Flag and also has a range of new abilities. I found dropping a
flame-engulfed oil slick behind my ship to be particularly useful, especially
when multiple ships were pursuing me in open water.
“We went through just about everything in the player’s ship.
This time it’s smaller, it’s faster. It’s more maneuverable. Apart from the
very visual aspect that you have like how the weaponry has changed, we’ve gone
over the vessel completely. We wanted to take the idea that it’s a Templar
adapted ship. For us this meant that it’s more efficient and effective. We even
did a pass over of all the enemy ships and the AI for the ship and the
navigation as well. We also have reverse boarding this time and enemy ships can
board you,” said Capel.
Assassin's Creed Rogue
Frigid weather rules the North Atlantic Ocean.
It also quickly became apparent Rogue’s world is very cold,
especially when I forced Cormac to jump into the frigid water. As I should have
expected, he immediately started to take damage as he swam through the freezing
ocean’s water. Rogue’s frozen, desolate Atlantic world is also a nice change of
pace from Black Flag’s bright, vegetation filled Caribbean setting.
After taking down the group of ships, I was tasked with
destroying a nearby gang outpost and killing its leader, which played out in
the traditional way you’d expect from an Assassin’s Creed game. I took out the
surrounding enemies rather quickly and then focused on finding their leader.
Where things got a little different was when I tried to actually take down the
assassin commander who, since he’s an assassin, had the ability to use parkour,
smoke bombs and various weapons fans of the franchise have likely used
themselves in other games. It was interesting to engage in a battle where it
felt like I was facing an AI opponent with similar abilities to my own
character.
Next I had to traverse across a shipwreck and free-run
across various objects in order to reach a point high up in the wreckage of the
ship. This portion of the demo reminded me a lot of Assassin’s Creed III,
except for the cute penguins who jumped into the water and swam away as I first
approached the wreckage.
Assassin's Creed Rogue's new ship, the Morrigan, feels like
an upgraded, more maneuverable version of AC IV's Jackdaw.
Assassin’s Creed Rogue’s new ship, the Morrigan, feels like
an upgraded, more maneuverable version of AC IV’s Jackdaw.
The idea of releasing two separate games in one franchise
over the course of one year, might seem simple and perhaps a little ridiculous,
but very few developers have tried something like this before. In fact, if you
think about it, this strategy actually makes a lot of sense, especially if
you’re a hardcore fan of the Assassin’s Creed franchise. I’d much rather have a
game built from the ground up for the console I’m playing it on than a pared
down port of the Xbox One or PlayStation 4 version of Assassin’s Creed Unity.
Even though Rogue might not have the next-gen sheen of
Assassin’s Creed Unity, given the short period of time I spent with Ubisoft
Sofia’s Assassin’s Creed Rogue, it’ll likely be worth your time, especially if
you enjoyed Black Flag’s naval combat.
In fact, simply because of the game’s emphasis on naval
combat, a feature that revitalized the Assassin’s Creed series and helped get
me interested in it again, I’m actually more excited for Rogue than Unity,
despite it only coming to the Xbox 360 and PlayStation 3.
Still, since I played Unity shortly before Rogue, it was
hard to shake the feeling that I was playing an outdated version of the
Assassin’s Creed series, both in terms of visuals and gameplay mechanics,
particularly when it comes to free-running.
Assassin’s Creed Rogue is set to
be released on the Xbox 360 and PlayStation 3 on Nov. 11, 2014.
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